Unity Game Developer

Hi, I'm

Gamer and Unity developer with 1 year of professional experience and 2+ years of independent game development — building clean architecture and satisfying game feel.

View My Work GitHub
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A builder across
the full stack of game dev

I'm a Unity gameplay programmer focused on building scalable systems, modular architecture, and maintainable C# code. I enjoy designing unique gameplay mechanics, extensible tools, and clean system interactions that remain flexible as projects grow.

Beyond gameplay programming, I bring a multidisciplinary mindset to development. Hands-on experience with computer graphics, shader development, pixel art, and audio implementation — I enjoy contributing across the full production pipeline.

What I work with

Core Development

Unity
C#
Design Patterns
OOP & SOLID
Git & UVCS
Unity Netcode for GameObjects

Creative & Supporting

Unity Shader Graph & HLSL
Pixel Art
Music & SFX
3D Modeling

Things I've built

BUN

A 2D top-down puzzle where players have to control all bunnies simultaneously to reach their goal.

  • Unity
  • Game Object Tilemap
  • DOTween
  • Level Design
Word Cloud Clues
Word Cloud Clues

Word Cloud Clues

A mobile word puzzle game where players solve category-based word challenges across themed packs such as animals, sports, food, and more.

  • Unity
  • Mobile
  • Datetime Mechanics
  • DOTween
Kitchen Chaos
Kitchen Chaos

Kitchen Chaos

A 3D singleplayer or co-op multiplayer game for both PC and console where players collaborate to cook and deliver food within a time limit.

  • Unity
  • Scriptable Object
  • Interface
  • Netcode for GO
Robby Raccoon
Robby Raccoon

Robby Raccoon

A game where you play as Robby the Raccoon and sneak through procedurally generated houses to collect shiny treasures and avoid guards

  • Brackey Game Jam 2025.2 Submission
  • Unity
  • Theme: Risk it for the bis
Chromask
Chromask

Chromask

A 2D puzzle platformer where the color of the mask you wear filters out the part of the level you see.

  • Winter Melon Jam 2025 Submission
  • Unity
  • Theme: Mask
Battle Balls
Battle Balls

Battle Balls

A mobile casual simulation game with a variety of levels, roguelike upgrades, and different weapons.

  • Unity
  • Mobile
  • Scriptable Object
Conway's Game of Life
Conway's Game of Life

Conway's Game of Life

A simple, classic cellular automaton optimized using Unity Compute Shaders.

  • Unity
  • Compute Shader
Buzzle
Buzzle

Buzzle

A grid-based incremental game about bees with multiple flower types, bee types, tiles, and upgrades. I only helped with the art and game design in this project.

  • Godot
  • Pixel Art

Pixel Art

Space astronaut

"Space & stars & a tiny, lost astronaut."

Bonsai

"Overgrown bonsai"

Heart

"Had a heart ...till I met you"

Purple Sausage

"Purple Sausage"

Buzzle — Aseprite sprites

Some assets drawn in Aseprite for the Godot project

Buzzle in-game title screen

"In-game title screen"

Buzzle sprite sheet

"Icons, bees, flowers, and ground tilemaps"

Music I've made

Main Loop For BUN

Composed in FL Studio. Main looping music for BUN.

/memory.mp4

Composed in Reaper. Heavily inspired by "Fallen Down" by Toby Fox.

Reaper

Composed in Reaper. Hard Japanese type beat.