Gamer and Unity developer with 1 year of professional experience and 2+ years of independent game development — building clean architecture and satisfying game feel.
I'm a Unity gameplay programmer focused on building scalable systems, modular architecture, and maintainable C# code. I enjoy designing unique gameplay mechanics, extensible tools, and clean system interactions that remain flexible as projects grow.
Beyond gameplay programming, I bring a multidisciplinary mindset to development. Hands-on experience with computer graphics, shader development, pixel art, and audio implementation — I enjoy contributing across the full production pipeline.
A 2D top-down puzzle where players have to control all bunnies simultaneously to reach their goal.
A mobile word puzzle game where players solve category-based word challenges across themed packs such as animals, sports, food, and more.
A 3D singleplayer or co-op multiplayer game for both PC and console where players collaborate to cook and deliver food within a time limit.
A game where you play as Robby the Raccoon and sneak through procedurally generated houses to collect shiny treasures and avoid guards
A 2D puzzle platformer where the color of the mask you wear filters out the part of the level you see.
A mobile casual simulation game with a variety of levels, roguelike upgrades, and different weapons.
A simple, classic cellular automaton optimized using Unity Compute Shaders.
A grid-based incremental game about bees with multiple flower types, bee types, tiles, and upgrades. I only helped with the art and game design in this project.
"Space & stars & a tiny, lost astronaut."
"Overgrown bonsai"
"Had a heart ...till I met you"
"Purple Sausage"
Some assets drawn in Aseprite for the Godot project
"In-game title screen"
"Icons, bees, flowers, and ground tilemaps"
Composed in FL Studio. Main looping music for BUN.
Composed in Reaper. Heavily inspired by "Fallen Down" by Toby Fox.
Composed in Reaper. Hard Japanese type beat.